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Background[edit | edit source]
The Sturmgeschütz III Ausf G (StuG III) is a German Tank Destroyer in Post Scriptum. It is equipped with a 7.5 cm KwK 40 L/43 main gun and one 7.92mm MG 34 machine-gun mounted coaxially to the cannon. It is operated by a crew of 3; one driver, one gunner and one commander. It uses the Panzer III chassis and does not have a turret, but a fixed main gun with limited traverse to the left and right, about ±15° to each side. The StuG comes in two versions, with and without armored "schürzen" side skirts. The skirts do a good job protecting the tank's ammo-racks.
The StuG comes with 45 rounds of AP, 40 rounds of HE and 13 boxes of 250 rounds for the MG 34.
Strategy[edit | edit source]
The StuG III is a low profiled tank destroyer "TD" which thrives as an ambush vehicle away from congested city areas. It's rather slow by maxing out at just 35 km/h on flat roads. Its handling and turning is superb though, compared to its stepbrother, the Jagdpanzer IV. The driver has a limited view which makes it a challenge to drive and also spot targets. The gunner and commander has to relay targets to the driver, which basically has to aim the main gun for the gunner. Communication is the key to use this turret-less tank.
Its main gun, the 75 mm KwK 40, does a good job, but it's not as effective as the Panther's long 75, Tiger's 88 mm and the Firefly's 17 Pounder. Its main gun reload is the fastest of all the tanks in-game which can bail you out in engagements. The traverse is only about 15 degrees to each side which makes it ideal to stay further away from enemy targets.
The StuG III has okay armor protection, but the lack of sloped armor makes it an easy vehicle to penetrate even with smaller tank guns. A hit to the engine can also be lethal considering that the tank does not have a 360 degree turret.
It's advised to stay away from cities and villages, unless you have infantry covering your flanks.