"Sd.Kfz 232" | |
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Details | |
Type | Armored vehicle |
Operator | Germany |
Ticket Cost Occupied | 4 |
Ticket Cost Empty | 3 |
Respawn Time | 2:00 |
Top Speed | 45 Km/h - 27 Km/h reverse |
Main Gun | 20mm Autocannon |
Secondary Gun | MG34 |
Crew | 2 |
Positions | Driver & Gunner |
Number of Weak Spots | 6 |
Weak Spots | Driver, Gunner, ammo(X2), engine and turret ring. |
Console Name | BP_Sdkfz_232_C |
Background[ | ]
The Schwerer Panzerspähwagen (Heavy armored reconnaissance vehicle), or as known by its designation 'Sd.Kfz 232', is a German Armored vehicle in Post Scriptum. The vehicle is equipped with a 2 cm KwK 30 L/55 auto-cannon and a coaxially mounted MG 34. It is operated by a crew of just two; the driver and the gunner. It has 8 wheels instead of tracks, making it extremely mobile on pavement and around cities but it is very hard to maneuver inside forest areas. In reality, the Sd.Kfz 232 is an Sd.Kfz 231 but with one medium and one short range radio. The result is the "bedspring" antenna over most of the hull, which makes the vehicle stand out behind cover.
In-game Vehicle Stats[ | ]
Vehicle Stats (Sd.Kfz 232) | |
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Number of Weak Spots | 7 |
Weak Spots | Crew, Ammo (x2), Engine & Turret Ring |
Time to Enter Vehicle | 3 Seconds |
Time to Switch Spots | 3 Seconds |
Can Destroy Fobs | No |
Can Destroy Buildables | Yes |
Can Destroy Soft Skin Targets | Yes |
Can Destroy Light Armour | Yes |
Can Destroy Tanks | Yes |
Driver[ | ]
Driving Stats (Sd.Kfz 232) | |
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Top Speed | 45Km/h |
From 0km/h to Top Speed | ??? |
Max Reverse Speed | 27Km/h |
From 0km/h to Max Reverse Speed | ??? |
Views | Open Hatch.
Closed Hatch. |
Zooms | No
No |
Gunner[ | ]
Combat Stats (Sd.Kfz 232) | |
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360 Rotation of the turret | 27 Seconds |
Main Gun | 20 mm |
Main Gun Rate of Fire | 150 rpm |
Main Gun Ammo Count | 250 API-T
200 HE |
Main Gun Reload (between ammo types) | 3 Seconds |
Secondary Gun | MG34 |
Secondary Gun Ammo Count | 13 Belts of 250 Rounds |
Secondary Gun Reload | 10 Seconds |
Gun Elevations | Unknown. different from IRL |
Views | Gunsight
Periscope Monocular. |
Zooms | Yes. All 3 views |
Vehicle Weak Spots[ | ]
- Blue = Crew
- Pink = Engine
- Yellow = Turret Ring
- Orange = Ammo
Strategy[ | ]
The Sd.Kfz 232 is a nightmare for infantry with no AT support. The decent speed allows it to get out of harm's way or otherwise move from location to location with ease. When engaging enemies it's best to shoot for 5-10 seconds and then relocate, unless you are certain that you got your surroundings covered. Try and avoid cities, as the vehicle has little armor and is easily taken out by one or two AT hits. The 232 is however a direct upgrade from the Sd Kfs 222 in terms of armor and provides the crew with more protection. HE and the high fire rate of the 20mm cannon makes it devastating against infantry as already mentioned. When attacking, the Sd.Kfz 232 is very capable vehicle that will force any defenders to cover. Even more so when attacking bunkers, fortifications and objectives. The 232 should be using HE against soft targets like trucks or cars.
The Sd.Kfz 232 stands a bit weaker compared to it's British counterparts, the Staghound or Daimler recon cars. Both in terms of firepower and mobility. That said, the AP round are good enough at penetrating these vehicles armor. Keep in mind that the further out the target, the less accuracy on the quick firing weapon. It is best to avoid head on fights with Medium Tanks whenever possible, and avoid Heavy Tanks at all costs, as the 20mm is inadequate when it comes to penetrating their thick armor. The 232 might be able to deal moderate damage to tanks like the Stuart or Cromwell, but it is still advised to avoid these encounters.
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