Sd. Kfz 222

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"Sd.Kfz 222"
Sdkfz 222.jpg
Type Armored vehicle
Operator Germany
Ticket Cost Occupied 3 + # of Crew
Ticket Cost Empty 2
Respawn Time 3:20
Top Speed 60Km/h
Main Gun 20mm Autocannon
Secondary Gun MG34
Crew 3
Positions Driver, Gunner and Commander
Number of Weak Spots 13
Weak Spots Driver, Gunner, Commander, Ammo (X8), Engine and Turret Ring
Console Name BP_Sdkfz_222_C

Background[edit | edit source]

The Leichter Panzerspähwagen (Roughly 'Light armored recon car/vehicle') or as it is known by its designation 'Sd.Kfz 222' or 'Sonderkraftfahrzeug 222' is a German Armored vehicle in Post Scriptum. It comes equipped with a 2 cm KwK 30 L/55 autocannon and an MG 34 mounted coaxially to it. It is operated by a crew of 3; One driver, one gunner and one commander.

In Game Vehicle Stats[edit | edit source]

Vehicle Stats (Sd.Kfz 222)
Number of Weak Spots 13
Weak Spots Ammo (X8), Engine & Turret Ring
Time to Enter Vehicle 3 Seconds
Time to Switch Spots 3 Seconds
Can Destroy Fobs no
Can Destroy Buildables yes
Can Destroy Soft Skin Targets yes
Can Destroy Light Armour yes
Can Destroy Tanks no
Armour Front ???
Armour Side ???
Armour Back ???
Armour Top ???
Armour Turret ???
Armour Turret Mantle ???

Position Stats[edit | edit source]

Driver[edit | edit source]

Driving Stats (Sd.Kfz 222)
Top Speed 60Km/h
From 0km/h to Top Speed 20 seconds
Max Reverse Speed 15Km/h
From 0km/h to Max Reverse Speed 2 seconds
Views Open Hatch. (exposed)

Closed Hatch. (not exposed)

Zooms No

Gunner[edit | edit source]

Driving Stats (Sd.Kfz 222)
360 Rotation of the turret 19 Seconds
Main Gun 20mm Autocannon
Main Gun Rate of Fire 480 rpm
Main Gun Ammo Count 250 AP

250 HE

Main Gun Reload 5 Seconds
Secondary Gun MG34
Secondary Gun Ammo Count 13 Belts of 250 Rounds
Secondary Gun Reload 10 Seconds
Gun Elevations Unknown. different from IRL
Views Open Hatch. (exposed)

Closed Hatch. (exposed)

Zooms Yes. Both Views

Commander[edit | edit source]

Driving Stats (Sd.Kfz 222)
Views Open Hatch. (exposed)

Closed Hatch. (exposed)

Zooms Yes. Both Views

Vehicle Weak Spots[edit | edit source]

  • Blue = Crew
  • Pink = Engine
  • Yellow = Turret Ring
  • Orange = Ammo

Strategy[edit | edit source]

Vehicles armed with 20mm autocannons should always be on the move and avoid staying in one position too long. When engaging enemies it's best to shoot for 5-10 seconds and relocate. Avoid taking the 222 into cities, as it is very thinly armored and P.I.A.Ts will easily take it out in 2 hits. Combined with the fact that the mesh on the turret roof doesn't protect you from small arms fire, urban fights are not the 222's strong suit.

  • 222 VS infantry

The 222 is a very capable vehicle when it comes to dealing with infantry. The high fire rate of the 20mm, combined with the HE shells it comes equipped make it a nightmare for any infantry, both in the open and inside buildings. However, the mesh wire on the top of the turret DOES NOT protect the crew and infantry from elevated positions, such as 2 or 3 story buildings are able to shoot down into the crew compartment and kill both the gunner and commander.

  • 222 VS Soft Targets and AT Guns

The HE shell is more than enough to deal with any trucks or jeeps and combined with the coaxial 7.92mm MG34 give it the ability to do short work of the exposed crew of AT guns. The best tactic is to spray the AT gun with HE and coax to take out the crew, and then destroy the weapon.

  • 222 VS Allied Scout Cars

Allied scout cars are very thinly armored and the 20mm can take one down quite easily if you get the jump on it. That combined with the excellent mobility of the vehicle make it a big threat to any lightly armored vehicles.

  • 222 VS Tanks

Medium and Heavy Tanks are best avoided in the 222 as the AP rounds on the 20mm are ineffective when engaging them head on. Medium tanks can be disabled and destroyed from the rear and sides, but it is wise to avoid picking fights with them. Instead, relay the information to an infantry squad, or better yet, an other armored section using a medium or heavy tank, and ask them to deal with the threat.