How to play guide for Post Scriptum
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This page will serve as a basic how to play guide for Post Scriptum. While there is very little information available at this time, we urge you to check back often, as new information is being added all the time! Feel free to edit this guide with any tips, tricks, and suggestions.
Starting Play[edit | edit source]
Your first task is to choose a side. You are presented with a screen showing the map of the battlefield. The screen will give you a choice of the two regiments taking part in the battle. An autobalance feature is in play so you will sometimes be restricted as to which side you can join.
There is a set of tabs in the top right. Once you have selected a team you should then select the Squad tab and join one of the squads. The options you have in roles and equipment depend on the squad you join and the numbers in that squad. You will not be able to make a squad consisting of just you and still have access to all equipment options.
Once you have joined a squad you can now select a loadout. There will be another tab in the top right. The list of roles will be on the lower right and you will be allowed to use roles if they are available and the squad you are in is large enough. You are equipped with a standard kit based on your role.
Finally, select a spawn location. These appear as yellow dots around the area of operation. Be warned that these locations can be overrun by the enemy so talking to your squad or watching the map will let you know which is a good place to start. Once you have selected a location, there is a spawn button at the bottom of the screen.
Basic Gameplay[edit | edit source]
The match is played across a number of objectives. Normally there is an attacker and a defender. Attackers attempt to capture objectives in sequence while defenders attempt to stop them. You are not restricted as to where you go on a map so its not uncommon for people to flank around and prepare Forward Operating Bases (FOBs) near later objectives. They often also attack spawn locations to cut off lines of supply.
As defenders attempt to keep as many people in an objective as possible and bleed the attackers of troops. Attackers want to eliminate as many people in an objective as possible and take control of it. They can also take over FOBs and prevent the enemy spawning there.
Gunplay[edit | edit source]
LMB to shoot and to chamber a new round in a bolt action; RMB to aim and SHIFT to hold breath/zoom. "R" to reload a clip or magazine. "X" to set range & mousewheel to adjust distance. Mostly there wont be player names or team indicators above a person's head. If you sight on a close target you will sometimes see the name or team. The rest of the time you will need to identify the target by the uniform.
When shots land near you, you will have a darkening of your screen to indicate the shock of impacts close to you. This means that it is possible to "suppress" targets and make it difficult to fight back. You can help your team assault a target just by firing in the direction of the enemy.
Wounds and Death[edit | edit source]
When you are wounded you can make use of the bandages in your kit. Select the bandage and then hold secondary mouse button to use it. It has an animation to complete for the job to be done so don't let go of the mouse button until is stops or it says you are healed. You can bandage someone else using the primary mouse button.
If your screen has a red tinge then you are bleeding. You must apply a bandage soon or you will die.
Medics are able to revive "dead" players. When a player dies he will see how close the nearest medic is and get an idea if the medic is coming to help. If there is no chance of help, the dead player can "Give Up" and spawn again. A medic can revive a player by getting close and using his Morphine on the player. This will wake him up. He will be wounded still. The medic can then apply bandages to heal the player. Medics can see icons in their field of view to indicate wounded and "dying" players.