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"Churchill Mk IV"
Churchilll MkIV
Details
Type Heavy Tank
Origin Great Britain
Operator Great Britain

Background[ | ]

The A22 Churchill Mk.IV is a British Heavy Tank in Post Scriptum. It is armed with a 75 mm QF Mk.V main gun and two .303 caliber BESA machine guns, one mounted coaxially to the main gun and one in the hull.

The vehicle is operated by a crew of 4; driver, gunner, hull machine-gunner and a commander.

The Churchill is armed with 25 APDS shells, 25 APCBC shells and 34 High Explosive shells. Plus 35 boxes of 270 rounds for the coaxial Besa MG. and 13 boxes of 225 rounds for the hull mounted Besa MG.

In-game Vehicle Stats[ | ]

Driver[ | ]

Vehicle Stats (Churchill Mk.IV)
Number of Weak Spots ?
Weak Spots Rear armor
Time to Enter Vehicle 3 Seconds
Time to Switch Spots 3 Seconds
Can Destroy Fobs Yes (HE)
Can Destroy Buildables Yes
Can Destroy Soft Skin Targets Yes
Can Destroy Light Armour Yes
Can Destroy Tanks Yes
Driving Stats (Churchill Mk.IV)
Top Speed 30Km/h
From 0km/h to Top Speed ?
Max Reverse Speed 15Km/h
From 0km/h to Max Reverse Speed 6 Seconds
Views

2 views Closed Hatch.

Zooms Yes

No

Gunner[ | ]

Combat Stats (Churchill Mk.IV)
360 Rotation of the turret 24 Seconds
Main Gun 75 mm
Main Gun Rate of Fire 9 rpm
Main Gun Ammo Count

25 APDS 25 APCBC 34 HE

Main Gun Reload 10 Seconds
Secondary Gun Besa MG
Secondary Gun Ammo Count 36 magazines of 270 Rounds
Secondary Gun Reload 10 Seconds
Gun Elevations Unknown. different from IRL
Views Gun.

Periscope.

Zooms Yes. 2 views

Coaxial MG Gunner[ | ]

Combat Stats (Churchill Mk.IV)
Main Gun Besa MG
Secondary Gun Ammo Count 15 magazines of 225 Rounds
Secondary Gun Reload 10 Seconds
Gun Elevations Unknown. different from IRL
Views Gun. Periscope
Zooms Yes. Yes

Commander[ | ]

Vision Stats (Churchill Mk.IV)
Views Round periscope

Open Hatch.

Zooms Yes. All views.

Strategy[ | ]

The Churchill Mk.IV is a slow heavy tank best used alongside infantry. It only reaches around 25 km/h on flat roads. This tank is not a good fit for an impatient tank crew.

Its main gun can take on any German tank, but like the Cromwell, it can struggle against the Tiger Tank. Its slow turret rotation can be a hassle. The turret also builds up momentum which causes it to "over steer" and makes the gunner having to adjust back. Like the Tiger, it is advised to turn the whole tank when engaging in close quarter combat in order to get the gun on target as the lacking turret rotation speed can spell doom for the Churchill.

The Churchill's biggest upside is its superior armor protection. It can withstand any 20 mm fire. 50 mm tank rounds from the Panzer III can only penetrate the rear hull. If angled correctly it can fight off 75 and 88 mm tank rounds aimed at the hull with ease. This beast can take a severe beating when not hit in critical places. Its ammo-rack is also hard to hit.

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